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Damsels and dungeons sorceress
Damsels and dungeons sorceress





damsels and dungeons sorceress

You know two 1st-level spells of your choice from the sorcerer spell list. You regain all expended spell slots when you finish a long rest.įor example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

damsels and dungeons sorceress

This font of magic, whatever its origin, fuels your spells.Īt 1st level, you know four cantrips of your choice from the sorcerer spell list. SpellcastingAn event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic.

  • (a) a dungeoneer's pack or (b) an explorer's pack.
  • (a) a component pouch or (b) an arcane focus.
  • (a) a light crossbow and 20 bolts or (b) any simple weapon.
  • Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion Weapons: daggers, darts, slings, quarterstaffs, light crossbows Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st

    damsels and dungeons sorceress

    Hit Points at 1st Level: 6 + your Constitution modifier Hit Points Hit Dice: 1d6 per sorcerer level As a sorcerer, you gain the following class features.







    Damsels and dungeons sorceress